VENUE ADDRESS:
RAI Amsterdam
Entrance D
Europaplein 24
White Nights
Business Conference for Game Industry
23-24 Января, 2020
Билеты Участники

1300+

участников

50+

стран

150+

стендов

70+

спикеров

местоположение

Амстердам, Нидерланды

1300+

участников

150+

стендов

70+

спикеров

местоположение

Амстердам, Нидерланды
Спикеры White Nights Amsterdam'20
О конференции

White Nights Conference — это международная бизнес-конференция, посвященная разработке и продвижению игр на всех платформах (мобильные, PC, консоли, веб). Она проходит три раза в год: в феврале в Амстердаме, в июне в Санкт-Петербурге, в октябре в Москве. Суммарно за год White Nights собирает более 4500 профессионалов игровой индустрии.

Также один раз в год проходит СЕО Саммит в Барселоне, закрытое мероприятие только для топ-менеджеров игровой индустрии.

White Nights Amsterdam — 23-24 января 2020
White Nights CEO Summit Barcelona — 27-28 апреля, 2020
White Nights St. Petersburg — 25-26 июня 2020
White Nights Moscow — октябрь 2020

На конференциях White Nights выступали такие компании с мировым именем, как King, Obsidian, Supercell, Rovio, Bandai Namco, Big Fish, Wargaming, Playrix, Pixonic, Facebook, Google.

Также в расписание конференции всегда включен активный нетворкинг: это пре-пати накануне и вечеринка по окончании первого дня. Уникальной особенностью формата являются рабочие часы конференции: вся деловая часть проходит во второй половине дня.

Мероприятия White Nights - это часть бизнес-экосистемы, в которую также входят сервисы TalentsInGames.com, Publisher Wanted, GameWorldObserver.com и App2Top.ru. Кроме того, одно из подразделений компании WN Media Group - студия разработки игр WN Games.

Регистрация

Карта White Nights Amsterdam'20

Карта White Nights Amsterdam 2020 будет опубликована в сентябре.

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Программа White Nights Amsterdam'20
09:30 - 11:00
Registration & Welcome Coffee by Vungle
11:00 - 11:30
ENG
Oleg Nesterenko, Managing Editor, Game World Observer
The Decade in Games. How the Industry Changed From 2010 to 2020
11:30 - 12:00
ENG
Albert Custodio Martinez, Lead Product Manager, Square Enix
The Publisher – Developer Relationship: the Square Enix Mobile Partnership Approach
12:00 - 12:30
ENG
Ben Atherton, Head of Publisher SMB, Facebook Audience Network
Winning in Casual & Hypercasual: Success Factors for Mobile Game Ad Monetization
12:30 - 13:00
ENG
Kristina Lasenko, Activation Client Partner, Global Gaming, Facebook
Taking Your Creative to the Next Level
13:00 - 13:30
Coffee Break by Vungle
13:30 - 14:00
ENG
Tanya Kovalevskaya and Katia Kupidonova, Product Marketing Managers, Appodeal (Stack Company)
Money That Your Metrics Conceal
14:00 - 14:30
ENG
Dave van Velzen, Chief Marketing & Product Officer, Gamebasics BV
How We Are Expanding Our Portfolio by Using the Affinity Learnings of Our Players
14:30 - 15:00
ENG
Rosen Sharma, CEO, Game.TV
Fireside Chat. Why AI-run Community Esports for Mobile Games?
15:00 - 15:30
ENG
Laurens Rutten, Founder & CEO, CoolGames
Developing a Snapchat Game for Generation Z
15:30 - 16:00
Happy Hour by Adikteev
16:00 - 16:30
ENG
Tom Greenwood, Senior Business Development, Nutaku
The Explosion of the Adult Game Industry
16:30 - 17:00
ENG
Alexander Kirchner, CRM Monetization Manager, InnoGames,
Sarah Pagels, CRM Manager, InnoGames
The Campaign Journey: From Inception to Profit
17:00 - 17:30
ENG
Tatiana Kondratyeva, Executive Producer, Etermax
Defining the MVP
09:30 - 11:00
Registration & Welcome Coffee by Vungle
11:00 - 11:30
11:30 - 12:00
ENG
Pedro Rodrigues, Head of EMEA Games Partnerships, Snapchat
Snap, Empowering a New Generation of Social Games
12:00 - 12:30
ENG
Neil McClarty, VP of Product Management and Player Strategy, Jagex
How to Be Truly Player Obsessed?
12:30 - 13:00
ENG
Vasiliy Sabirov, Lead Analyst & Co-Founder, devtodev
How to Optimize Your In-Game Shop: Best Practices
13:00 - 13:30
Coffee Break by Vungle
13:30 - 14:00
ENG
Michelle Caglar, Product Marketing Manager, Adjust
Breaking Through the Noise: Why We Really Need to Automate
14:00 - 14:30
ENG
Felix Braberg, Head of Monetization, SuperScale
Reaching the Pinnacle of Ad Revenue
14:30 - 15:00
ENG
Maria Kochmola, Investment Director, MRGV
10 Most Common Fundraising Mistakes
15:00 - 15:30
ENG
Taoufik Lazrak, CRO, Adikteev
When Should I Start Re-engagement Campaigns?
15:30 - 16:00
Happy Hour by Adikteev
16:00 - 17:00
ENG
PANEL DISCUSSION. Employer Brand Strategies in Gaming (Jagex, Splash Damage, StudioGobo, Frontier Developments)
17:00 - 17:30
ENG
Ignacio Gutierrez, Director of App Growth, LabCave
Leverage Your New Ad Mediation to Improve Your Revenue and Insights
17:30 - 18:00
ENG
Jon Hook, CRO, Homa Games
What's Next for Hypercasual Games?
09:30 - 11:00
Registration & Welcome Coffee by Vungle
11:00 - 11:30
11:30 - 12:00
ENG
Svyatoslav Torik, Product Vision Expert, Wargaming.net
The MonMatrix: Configure Your Own Monetization
12:00 - 13:00
ENG
Evgeny Marchenkov, CEO, AdSide Media
How to Come Up With 50+ New Ideas for UA Creatives in 60 Minutes
13:00 - 13:30
Coffee Break by Vungle
13:30 - 14:00
ENG
Kamila Shaidullina, Gaming Account Manager, Large Customer Sales, Google
Benefiting From Seasonality in Gaming
14:00 - 14:30
ENG
Evgeniy Polotnyanko, Head of Gaming Platform, OK.RU
How Much Money Your Game Can Make on OK.RU
14:30 - 15:00
ENG
Michael Deignan, Global Head of Programmatic, Vungle
How Does Brand Advertising Fit Into Your Monetization Strategy?
15:00 - 15:30
ENG
Shai Amoyal, Project Manager, Nurogames GmbH
Science F(r)iction: Maintaining a Healthy Work Atmosphere
15:30 - 16:00
Happy Hour by Adikteev
16:00 - 16:30
ENG
Shai Sasson, Publishing Manager, Crazy Labs
Funnel Optimization
16:30 - 17:00
ENG
Neo Liu, BD Head of Overseas Publishing, Xiaomi
Latest Trends From China's Gaming Market and How Mi Game Helps Developers
17:00 - 17:30
ENG
Shanti Bergel, EVP, FunPlus
Sea Change: Navigating the New Games Industry
17:30 - 18:00
ENG
Tsahi Liberman, Head of Business Dev. & Marketing, Simpool.io
Education - 10 Deadly Traps to Avoid When Creating Games With Learning Elements
10:30 - 11:30
Welcome Coffee by Vungle
11:30 - 12:00
ENG
Peter Warman, CEO, Newzoo
Creating a Winning Strategy for Your Game. Five Ways to Outsmart the Big Guys
12:00 - 12:30
ENG
Fawzi Mesmar, Head Of Design, EA Dice
Effective Prototyping
12:30 - 13:00
ENG
Julien Wera, Chief Product Officer, Paradox Interactive
Niche & Nerdy: The Pros and Cons of Paradox Interactive's Focused Approach to Games
13:00 - 13:30
ENG
Vasily Dolin, Gaming Analytical Consultant, Large Customer Sales, Google
What Happened With Gaming Last Year and Where We Are Going
13:30 - 14:00
ENG
Danil Malov, Paid Social Team Lead, Mail.Ru
Stepan Slyusarev, Sales Director, TikTok
Fireside Chat. Performance Marketing With TikTok. View From the Inside.
14:00 - 14:30
Coffee Break by Vungle
14:30 - 15:00
ENG
Wilhelm Voutilainen, Senior Game Analyst, GameRefinery
What Happened in Casual Games Over the Past Year - Market & Feature Trend Analysis
15:00 - 15:30
ENG
Russell Schneider, EVP, Head of Partnerships & Business Development, 9GAG
Bonnie Wong, Global Brand Partnership Manager, 9GAG
Bridging the Gap: Connect With Your Gamers on Social Media Channels
15:30 - 16:00
ENG
Elena Vinokurova, Senior User Acquisition Manager, Wooga
Re-engagement for Casual Games
16:00 - 16:30
ENG
Christopher Natsuume, Creative Director, Boomzap
They Know What They’re Doing - Working Efficiently With Artists
16:30 - 17:00
Coffee Break by Vungle
17:00 - 17:30
ENG
JP van Seventer, Managing Director, Dutch Game Garden
S.W.O.T. Dutch Game Industry
10:30 - 11:00
Welcome Coffee by Vungle
11:00 - 12:00
ENG
Alexey Kokin, Android Apps Business Development Manager, Google Play
Go Global: Russia (Invitation-only session for game developers)
12:00 - 12:30
ENG
Kate Edwards, Executive Director, Global Game Jam & CEO, Geogrify
Building Better Worlds Through Game Culturalization
12:30 - 13:00
ENG
William Hughes, VP of Creative, Tilting Point
UA Creative and the Business of Art
13:00 - 14:00
ENG
PANEL DISCUSSION. Investments in Games (MRGV, FunPlus, Braavo Capital, Tencent, Modern Times Group, Super.com)
14:00 - 14:30
Coffee Break by Vungle
14:30 - 15:30
ENG
PANEL DISCUSSION. Hacking UA Through Creativity (AdSide Media, Tilting Point, RoasUp, AdGem, Mystery Tag)
15:45 - 16:30
ENG
DECONSTRUCTION WORKSHOP I. Game Industry Experts Will Deconstruct Games in Real Time Right in Front of You (Wargaming, Chimpworks, Gamebasics moderated by Game World Observer)
16:30 - 17:00
Coffee Break by Vungle
17:00 - 18:00
ENG
DECONSTRUCTION WORKSHOP II. Game Industry Experts Will Deconstruct Games in Real Time Right in Front of You (Wargaming, Chimpworks, Gamebasics moderated by Game World Observer)
10:30 - 11:30
Welcome Coffee by Vungle
11:30 - 12:30
ENG
Teut Weidemann, F2P Expert, Stratosphere Games
My Odd Mobile Game Segmentation
12:30 - 13:00
ENG
Alexander Moustakerski, Director, Strategic Partnerships, GOSU Data Lab
Services Around the Product Based on Data Makes All Metrics Better
13:00 - 13:30
ENG
Philippe Erwin, SVP Business Development, Robot Cache
PC Distribution Is Broken
13:30 - 14:00
ENG
Ilya Zavgorodnev, Monetization Manager, Azur Games
Stack Ball Case: How to Use Ad Monetization and Grow Your Business
14:00 - 14:30
Coffee Break by Vungle
14:30 - 15:00
ENG
Aaron Denford, Marketing Manager, APPTUTTI
Everything You Need to Know About Publishing in China
15:00 - 15:30
ENG
Nick Murray, F2P Product, Live Ops and Monetization Consultant, Gamesconsulting.net
Game Economy 101 - Practical Advice for Economy Design and Balancing
15:30 - 16:00
ENG
Marvin Eschenauer, Head of Business Development, Bytro Labs
Creating Your Own Game Genre
16:00 - 16:30
ENG
Manuela Patano, Business Development Manager, Nintendo of Europe
Nintendo Switch - An Introduction for Developers & Publishers
16:30 - 17:00
Coffee Break by Vungle
Местоположение

RAI Amsterdam
Entrance D
Europaplein 24
1078 GZ
Амстердам, Нидерланды

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