4月26号 - 5月14号

国 际 游 戏 商 务 大 会 线 上 展 览

25 000+
参会者
100+
国家
5 000+
70+
企业
演讲者


4月26号 - 5月14号

国 际 游 戏 商 务 大 会 线 上 展 览

25 000+
参会者
100+
国家
5 000+
70+
企业
演讲者
4月26号 - 5月14号

国 际 游 戏 商 务 大 会 线 上 展 览

25 000+
参会者
100+
国家
5 000+
70+
企业
演讲者
关于
WN线上开发商展区
汇聚全球游戏开发商,助力未来发展
机遇
关系
免费参与
反馈
寻找发行商、投资人和新合作伙伴,开拓新天地
加强平台、引擎关系
线上开发商展区免费开放
获取行业专家的专业建议
WN中国线上大会将于4月26日正式开幕。所有参与者都可进入会议系统,与全球超过2.5万名游戏行业专业人士(包括线下参会者)互相交流,还可参与线上讲座、参观虚拟展区和开发者展示区等丰富内容。 还有一个游戏行业业务大会 WN2021年上海线下大会.
关于
WN线上开发商展区
汇聚全球游戏开发商,助力未来发展
机遇
关系
免费参与
反馈
寻找发行商、投资人和新合作伙伴,开拓新天地
加强平台、引擎关系
线上开发商展区免费开放
获取行业专家的专业建议
WN中国线上大会将于4月26日正式开幕。所有参与者都可进入会议系统,与全球超过2.5万名游戏行业专业人士(包括线下参会者)互相交流,还可参与线上讲座、参观虚拟展区和开发者展示区等丰富内容。 还有一个游戏行业业务大会WN2021年上海线下大会.
关于
WN线上开发商展区
汇聚全球游戏开发商,助力未来发展
机遇
关系
免费参与
反馈
寻找发行商、投资人和新合作伙伴,开拓新天地
加强平台、引擎关系
线上开发商展区免费开放
获取行业专家的专业建议
WN中国线上大会将于4月26日正式开幕。所有参与者都可进入会议系统,与全球超过2.5万名游戏行业专业人士(包括线下参会者)互相交流,还可参与线上讲座、参观虚拟展区和开发者展示区等丰富内容。 还有一个游戏行业业务大会WN2021年上海线下大会.
演讲者
演讲者
WN CHINA'21的演讲者!
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    大会日程
    4月26日
    4月27日
    4月28日
    5月13日
    5月14日
    07:00 - 07:30 CET / 13:00 - 13:30 CHINA
    What We Can Learn from Chinese Game Developers?
    Vincent Low, CEO, Potato Play
    Everyone knows that China is a big market, and are eager to break into it. In order to survive in one of the most competitive markets in the world, Chinese game developers have honed their game development skills to a high level of efficiency and creativity. Instead of only looking at entering the China market, game developers from all around the world should also look at what lessons we can learn from Chinese developers.
    07:40 - 08:10 CET / 13:40 - 14:10 CHINA
    Understanding and Using In-Game Currency For Your Next F2P Game -
    A Beginners Class
    Luke Stapley, Marketing Director, Cocos
    If you are ready to start monetizing your game, it's time to learn how you can make your currencies work and allow both paid and free gamers the best experience without losing your community. This is a beginners class for those entering or novices in the industry.
    08:20 - 08:50 CET / 14:20 - 14:50 CHINA
    How Did You Manage Your Business Risks During Tough Times?
    Daniel Lo, CEO, GoGoChart
    Many businesses have taken a hit in the last 12 months, it is essential to ensure your business has enough runway and minimise risks to ride through the tough times. What measurements have you put in place, if any?
    09:00 - 09:30 CET / 15:00 - 15:30 CHINA
    Gaming & AppGallery
    Alexandre Salem, Global Gaming Business Development Director, Huawei AppGallery
    We will provide an overview of the gaming sector, latest industry trends and we well shed light on the value proposition of AppGallery in Gaming.
    09:30 - 10:30 CET / 15:30 - 16:30 CHINA
    NETWORKING BREAK
    10:30 - 11:30 CET / 16:30 - 17:30 CHINA
    Panel Discussion: Hone Your Games For the Western Markets - Best Practices
    Shirley Lin, Co-founder & Chief Business Development, RunAppRun
    Michael Zhang, CEO, Firefly Games
    Mihai Pohontu, CEO, Amber
    Justin Berenbaum, Vice President of Strategy, Xsolla
    Chinese game development has grown amazingly sophisticated over years and years of a significant share of the markets, especially in the mobile game sector. Yet, aside from the big players, how would the rest of the game industry prepare for the larger markets in the USA and Europe? Hear first hand from experts with their game development experiences, in terms of concept/story, gameplay, art, UI designs, for market readiness.
    11:40 - 12:10 CET / 17:40 - 18:10 CHINA
    The Resurgence of Social Gaming in Mobile - Social 2.0
    Kalle Heikkinen, Chief Analyst (China), GameRefinery
    Mobile games have seen a noticeable rise in the inclusion of social features. While Covid has undoubtedly increased this need for people to play together, we believe that it has merely accelerated the move towards greater inclusion of social features that have been growing pre-pandemic. In this talk, we'll look at this trend and why that is.
    12:20 - 13:20 CET / 18:20 - 19:20 CHINA
    Panel Discussion: MENA & China
    Vincent Ghossoub, Founder, Falafel Games
    Hussam Hammo, CEO, Tamatem
    MJ Fahmi, CEO & Co-Founder, Babil Games
    Ehsan Z. Parvar, Senior International Business Developer, Cafe Bazaar
    With companies and organizations from the MENA region, the panel is digging deeper into the cooperation between the region and China so far, and how will lit look like in the coming years.
    13:30 - 14:00 CET / 19:30 - 20:00 CHINA
    HUAWEI Ads: Top Tips on Driving Growth on a New Ad Platform
    Alisa Nikitina, Senior Business Growth Manager, Huawei Mobile Services Europe
    HUAWEI Ads is an end-to-end traffic monetization platform, providing a pipeline for developers to reach Huawei's massive user base, facilitating convenient ad access, effortless monetization, and rapid business growth.
    14:10 - 14:40 CET / 20:10 - 20:40 CHINA
    The Asia Games Market, and What it Means for the West
    Lisa Cosmas Hanson, President, Niko Partners
    Founder of the market research firm covering the videogames, esports and streaming markets in Asia, Lisa will provide an overview of the market along with important trends, as well as what is important for the rest of the world to understand about these incredibly complex and diverse markets.
    07:00 - 08:00 CET / 13:00 - 14:00 CHINA
    Panel Discussion: Decoding the No-One-Size-Fits-All Model of Cross-Border Game Publishing
    Todd Kuhns, Marketing Manager, AppInChina
    Ronen Mense, President & Managing Director, APAC, AppsFlyer
    Wenfeng Yang, GM, Yoozoo US Corp
    Carolyn Bigg, Partner and Global Co-Chair of the Data Protection, Privacy and Security group, DLA Piper
    Junde Yu, VP Sales and Support, GM Gaming, App Annie

    The East & West discussion around user behavior and consumption have long been a subject of scrutiny and economic fascination for many. But what do these differences - and similarities - mean in the big picture of gaming business? In this banner event, we aim to decode what would and could truly work - from monetization methods, gameplay adjustments to messaging. If you have aspirations of publishing your Chinese game abroad (and vice-versa), this is the right panel for you.
    08:10 - 08:40 CET / 14:10 - 14:40 CHINA
    iGi, the First Game Incubator in Japan: How Can We Work Together?
    Sho Sato, Co-Founder & Secretary General, indie Game incubator
    Although Japan has been known as one of the most important game markets and industry in the world, it's indie game scene is unseeable and disconnected from international game community. In this session, co-founder of the first game incubator in Japan will explain why they started, what are they and how can they work with international game industry stakeholders.
    08:50 - 09:20 CET / 14:50 - 15:20 CHINA
    Non-Traditional Publishing
    Anlu Liu, Content Manager, Kowloon Nights
    Sharing about the differences between our working style, culture, terms with traditional publishers and let people understand which style might fit them best.
    09:20 - 11:00 CET / 15:20 - 17:00 CHINA
    NETWORKING BREAK
    11:00 - 11:30 CET / 17:00 - 17:30 CHINA
    Fireside Chat: Mobile OS ad monetization - Xiaomi experience
    Polina Polosukhina, Head of BD and Publisher Relations, myTarget, Mail.ru Group
    Jack Wang, Sales Director, International Internet Business Department, Xiaomi
    Xiaomi, as one of the fastest-growing smartphone brands in the world, also has a significant growth in the advertising business. myTarget ad network has been a valuable part of Xiaomi ad ecosystem for years. The interview will reveal the ecosystem of Xiaomi ads, the leading service Xiaomi provides, and also, the insight about mobile advertising opportunities they have learned in the last couple of years.
    11:40 - 12:10 CET / 17:40 - 18:10 CHINA
    Explosion of Adult Gaming
    Jorge Rosales, Business Development, Nutaku Publishing
    Nutaku presents an all-inclusive view of the adult gaming vertical and will provide insight into the world of adult games, what makes them tick, and the huge opportunities available in an unsaturated market. Studios from around the world are taking advantage of this, now let it be your time for success.
    12:20 - 12:50 CET / 18:20 - 18:50 CHINA
    Fireside Chat: How the #1 SEA Mobile Apps Publisher Amanotes Is Leveraging Blended In-Game Advertising to Monetize Its Hyper-Gasual Games
    Lev Kommisarchik, Director of Mobile Games TBD, Anzu.io
    Mi Nguyen, Monetization Manager, Amanotes
    Advertising as a monetization model for mobile games is not a new idea, but it has to be done right in order for gamers to welcome the addition of ads to their gaming experience. Amanotes, the #1 music games publisher in the world and the top mobile apps publisher in SEA, leverages blended in-game advertising with Anzu, the world's most advanced in-game advertising platform, to monetize their hyper-casual games and enhance engagement rates.
    13:00 - 13:30 CET / 19:00 - 19:30 CHINA
    Strike First: Bringing Cobra Kai IP from Netflix to Consoles
    Paulo Santos, Head of Studio, Flux Games
    This talk will cover the creative challenges and solutions found to transform Cobra Kai, a TV smash hit, into a fun console game while staying on brand and leveraging fan excitement.
    13:40 - 14:10 CET / 19:40 - 20:10 CHINA
    Unlock the West - Breaking Through To Western Fans
    Brian Knox, CEO, Westgate Games
    In this session we will talk about the ingredients for a successful launch in the Western market. While a fun game is crucial to a successful game launch, we will uncover how to find, understand, and communicate with the right audience in the most effective way possible. We will highlight some of the common pitfalls with examples, and then also look at success stories and explain how they achieved success.
    07:00 - 07:30 CET / 13:00 - 13:30 CHINA
    Global Mobile Game Trends - What's Popular and What Makes Money?
    Monte Singman, CEO, JinKe international
    This presentation is designed for the Chinese game developers and publishers; it comes from a data-driven perspective and not of personal opinion.
    07:40 - 08:10 CET / 13:40 - 14:10 CHINA
    Fireside Chat: Partnerships Between Publishers: Pros and Cons for Publishers and Developers
    Victoria Beliaeva, Head of Business Development, AppQuantum
    Cherry Chen, Co-Founder & BD VP, Esigame
    Two partners will discuss peculiarities of partnerships between publishers: why there's a need for such collaboration, what are usual terms and peculiarities, reveal some info about joined cases and answer the question - "which model of partnership is best for all parties, including both publishers and developer".
    08:20 - 08:50 CET / 14:20 - 14:50 CHINA
    Targeted Approaches to Casual Game Market in China
    Sunny Yuan, Lead of Global Business Development, Ohayoo
    The casual game market in China is growing at a rapid pace. As a local publisher in China, Ohayoo will provide local insights and targeted solutions for developers of all sizes.
    09:00 - 09:30 CET / 15:00 - 15:30 CHINA
    How to Bring Your Chinese Game to Western Markets
    Margarita Shvetsova, Marketing Specialist, Alconost Inc.
    Bringing Chinese games to Western markets is challenging because of the cultural gap and linguistic differences. The speaker will offer suggestions on how to make a bridge between these two different worlds and achieve success with game localization.
    09:40 - 10:40 CET / 15:40 - 16:40 CHINA
    Panel Discussion: SEA & China
    Mohan Low, Head of Digital Creative Content, MDEC
    Gwen Guo, Chairperson, Singapore Games Association
    Cipto Adiguno, President, Asosiasi Game Indonesia
    Anh Le, Head of Product, Imba
    James Ronald Lo, President, Game Developers Association of the Philippines (GDAP), CEO, Taktyl Studios
    Zoe Xue, Global Business Development Manager, Ohayoo
    With companies and organizations from the SEA region, and a moderator from a Chinese team, the panel is digging deeper into the cooperation between SEA and China so far, and how will lit look like in the coming years.
    10:40 - 11:00 CET / 16:40 - 17:00 CHINA
    COFFEE BREAK
    11:00 - 11:30 CET / 17:00 - 17:30 CHINA
    Need an Idea for a Hit New Game? Ask Ludo.ai
    Tom Pigott, CEO, Ludo.ai
    Hyper Casual game creation becoming hyper stressful? Just ask Ludo… Ludo is the game developer’s best friend. An AI tool that helps you come up with new hit mobile game ideas. After a year of testing and development, in a closed beta, with games studios worldwide, this powerful AI platform is a godsend for gamestorming.
    11:40 - 12:10 CET / 17:40 - 18:10 CHINA
    The Big Catch – Unlock New Audiences with Motivation-Led Creative
    Rodrigo Zannin, Creative Industry Lead, Creative Shop - Facebook Inc.
    The Big Catch is a creative-led user acquisition and audience expansion strategy that helps clients grow their businesses by moving away from 'short-termism' and narrow audiences, and increasing the relevance and quality of their ads.
    12:20 - 12:50 CET / 18:20 - 18:50 CHINA
    How to Break the Cultural Gaps between West and East in the Ideation of HC Industry
    Yang Yang, Publishing Manager, Homa Games
    Navigation for Chinese Developers to find the right resources of ideation and to validate their ideas quickly.
    13:00 - 13:30 CET / 19:00 - 19:30 CHINA
    Nexway Monetize for Gaming Publishers in APAC
    Bogdan Popescu, VP of Sales & Marketing, Nexway
    Nexway is a leading e-commerce and payment player coupled with a sustainable global digital business network, helping gaming publishers distribute, launch, monetize and scale their video games. This session will share the experience and insights about game distributions and monetization in global markets with APAC partners.
    13:40 - 14:10 CET / 19:40 - 20:10 CHINA
    My Most Expensive Mistakes as the CEO
    Vladimir Funtikov, Co-Founder, Creative Mobile
    A fun way to read a success story is through the lens of mistakes that were corrected before they killed the business. Having spent most of my adult life running a growing company, I've had plenty of opportunities to screw up - and I took advantage of them!
    10:00 - 10:10
    开幕 - 欢迎致辞
    10:10 - 10:30
    中国游戏走向世界
    Bin Dai, Senior Regional Director, Greater China, App Annie
    在过去一年,中国游戏行业营收对比全球有了大幅增长。在这场演讲中,我们将回顾顶级市场和游戏类型对下载量最多、消费最高的游戏的贡献,并分享潜力巨大、等待中国游戏企业挖掘的游戏亚类型。
    10:30 - 11:00
    游戏行业跨境投资
    Maxim Rate, CEO, Westward Gaming Ventures
    这场演讲将介绍独立工作室获取国际风投资本的原因及方式,以及与海外投资者沟通所带来的益处和面临的困难。
    11:00 - 11:30
    把握机遇:亚洲市场动态变化、盈利与用户获取s
    Leon Zhong, Head of Gaming Business Development, Pangle
    一年中,亚洲玩家最有可能玩游戏的时段有哪些?背后的原因是什么?本场演讲将揭示亚洲市场营收与广告支出高峰期之谜,深入探讨文化与传统对亚洲游戏玩家行为的影响。
    11:30 - 12:00
    如何在碎片化的移动市场中成为赢家
    Maxim de Wit, Global Head of Content, UDP Unity Technologies
    2020年是世界经历巨变的一年。商业领域变化迭起,消费者内容的商业销售也不例外。来到2021年,主题快速变换,如何走在趋势前端、保持竞争力和竞争优势成为了最重要的议题。此外,本场演讲还将介绍移动端分销策略如何帮助游戏企业保持竞争优势。
    12:00 - 13:30
    午休时间
    13:30 - 17:30
    IMGA-WN 游戏研讨会 以下活动内容由WN中国大会活动普通合伙人IMGA China组织。IMGA(“国际移动游戏大奖”)是世界领先的手游行业奖项,汇集了手游行业最重要的参与者,并以奖项表示对创意和创新的认可。
    13:30 - 13:50
    欢迎致辞
    Merlin Wei / 魏祖英, Director, IMGA China
    Charles Chiang, Chairman, IMGA
    Pasi Hellman, Consul General of Finland in Shanghai, Consulate General of Finland in Shanghai
    Lin Feng / 冯林, CEO, China Mobile MIGU
    13:50 - 14:00
    签约仪式:WN+IMGA战略合作伙伴
    Charles Chiang, Chairman, IMGA
    Julia Lebedeva, COO&Partner, WN Media
    游戏行业两大重要参与者的战略联合
    14:00 - 14:15
    非同凡“想”:为何《使命召唤》手游针对不同地区有不同版本?
    Zeng Liang/曾亮, Producer, Tencent Timi Studio
    作为全球最成功手游之一的制作方,《使命召唤》团队将分享他们的独特洞见。
    14:15 - 14:45
    小组讨论:从中国安卓商店看中国未来发展趋势
    Moderator: Merlin Wei / 魏祖英, Director, IMGA China
    Lijun Xu / 徐丽君, Casual Game Director, Oppo
    Yanqi Li / 李彦琪, BD Manager, Vivo
    Yang Liu / 刘洋, BD Manager, Xiaomi
    这场独特的活动将汇聚中国主要安卓投放渠道商。开发商可从本场小组讨论中了解中国APP商店的未来趋势。
    14:45 - 15:15
    西进成功之道:中国开发商在欧洲的故事
    Zhen Su / 苏震, CEO, Codex7 Games
    邀请中国开发商分享其“西进”的成功之道。
    15:15 - 15:30
    茶歇时间
    15:30 - 16:00
    小组讨论:中国开发商视角下的中西方差异
    Moderator: Tony Xiong / 熊攀峰, Indie Light
    Zhechuan Zhang / 张哲川, NEXT Studios
    Liang Guo / 郭亮, Puding
    有人说,中国人的优势只在meta layer,在core play不占优势。我们邀请了中国游戏顶级大师来分享他们的观点。
    16:00 - 16:20
    Rejuvenate the Old Culture/让古老的文化年轻起来
    Qin Zhen Zhen / 秦蓁蓁, COO, 羲和山海
    中国开发商独辟蹊径,将中国文化融入游戏之中。他们的一款产品已获得IMGA中国2019奖项提名。
    16:20 - 16:50
    小组讨论:如何在中国实现成功投放
    Moderator: Xu Zhe / 许哲, Panda小白工作室
    Hanyang Liu / 刘汉杨, Oppo UA
    Yanchun Yang / 杨艳春, Happy Elements
    Hanah, Funloop
    业内人都知道,中国的市场投放和其他国家非常不同。在本场小组讨论中,我们邀请了成功的中国开发商、安卓应用商店投放以及投放代理来分享他们对于这一主题的见解。
    16:50 - 17:20
    主题演讲:中国未来大热门 - 云游戏
    Xiao Yang Lai / 来晓阳, Senior Director, China Mobile MIGU
    在5G时代,云游戏一直都是热门话题,但最重要的是:如何让它成为现实?
    10:00 - 10:30
    拥有战略投资合作伙伴是一种什么体验?
    Ilya Gutov, Greater China Business Development Director, MY.GAMES - MGVC
    讨论游戏企业如何增进与投资者的关系。
    10:30 - 11:00
    小型工作室如何打造出AAA级游戏?
    Alex Goh, GM, China Commercial, Improbable
    以《拾荒者》为例,介绍如何在创新中平衡风险与营收,以及展示小型工作室游戏创新开发的最佳实践。
    11:00 - 11:20
    游戏开发工业化助力行业发展
    Beibei Xiao, Business General Manager, Unity Greater China
    作为游戏行业闭环的重要参与者,Unity致力于为游戏企业提供一站式解决方案,提供人才、技术和服务的卓越支持。
    11:20 - 11:40
    Unity多玩家游戏技术
    Ryan Wu, Senior Business Development Manager, Unity Cloud Services
    Unity可为多玩家游戏开发提供端到端解决方案,帮助全球各地的开发者轻松实现网络同步、撮合、实时声音交互、游戏服务器编制等功能。将这些耗时耗力的工作交给Unity后,游戏开发商就可以专注于游戏乐趣的创造。
    11:40 - 12:10
    主题待定
    Jingbo Chen, Business Head of China Xsolla
    12:10 - 13:00
    午休时间

    13:00 - 13:30
    中国防沉迷系统对游戏发行的影响
    Mikael Leinonen, CEO, MyGamez
    介绍中国政府即将上线的防沉迷系统(自2021年6月1日起,所有游戏强制接入)及其对中国境内游戏发行的预期影响。
    13:30 - 14:00
    如何走通全球安卓另类应用商店之路?
    Maciej Burno, VP Of Business Development, Aptoide
    针对大型行业参与者的另类商店分析、期望和相关信息;与大型参与者的整合方式;直接整合/通过分销进行整合/通过发行商进行整合;成功案例分享。
    14:00 - 14:30
    AAA级制作的艺术、设计和技术协作
    Alexis Argyriou, Art Director, NetEase Games
    随着AAA级游戏制作团队不断增长,业务范围扩张,预算增加,收益也急剧攀升。在现代游戏制作过程中,如何更好地实现艺术家、设计师和技术人员之间的协作?
    14:30 - 15:00
    变化趋势下中国游戏出口的应对策略
    Chris Rupp, Regional VP Sales, China, Adjust
    15:00 - 15:30
    由Helium应用内竞价赋能的盈利模式
    Rachel Lu, Head of Supply, APAC, Chartboost
    1. 游戏市场洞见和应用内竞价现状;
    2. helium混合模式的工作原理及其优势;
    3. Helium主界面主要功能介绍
    15:30 - 16:00
    ISBN体系下的行业两极化以及西方游戏行业成功案例
    Huabin Ling, Technical Director, Cocos
    介绍中国开发商针对西方市场进行游戏开发的原因、目前最受欢迎的游戏产品,以及成功游戏产品的独特建议与技巧
    评论
    Neo Liu
    Xiaomi
    "It is a very well-organized conference. I like the efficiency of the meeting system and enjoy most of my meetings."
    Albert Custodio Martinez
    Square Enix Mobile

    "WN Conference is for sure one of the must attend events in the industry with an excellent organization and location. The mix of good developers and third party companies was fantastic."
    Emma McDonald
    Newzoo
    "WN is a very well organized and effective conference with a great atmosphere and lots of interesting attendees from the games business. The organizers are a pleasure to work with too."
    Alessandro Canossa
    Ubisoft
    "A lot of effort put into, and generally everybody feel comfortable: it was easy to talk to anyone. Organization is spotless, that's a success!"
    评论
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    MEDIA PARTNERS
    FAQ
    重要信息

    我们将对注册信息进行审核。若发现注册信息非游戏开发商或非游戏发行商,我们保留取消入场机会的权利。

    我们强烈建议仅向有可能对您的服务感兴趣的人士发送会议请求和私聊信息。请不要发送垃圾信息!一经发现,我们将保留撤销该账户的权利。
    若您有意扩大公司知名度,获得更多联系邀请,可以考虑WN Hub或者大会讲座直播提供的品牌宣传机会。了解更多品牌宣传机会,请联系welcome@wn.media.

    支付信息

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    退款政策

    大会开始前10个日历日前,您可请求退款。退款请联系[welcome@wn.media]。
    若在大会开始前10个日历日期间申请退款,我们将收取5%服务费。
    重要信息

    我们将对注册信息进行审核。若发现注册信息非游戏开发商或非游戏发行商,我们保留取消入场机会的权利。

    我们强烈建议仅向有可能对您的服务感兴趣的人士发送会议请求和私聊信息。请不要发送垃圾信息!一经发现,我们将保留撤销该账户的权利。
    若您有意扩大公司知名度,获得更多联系邀请,可以考虑WN Hub或者大会讲座直播提供的品牌宣传机会。了解更多品牌宣传机会,请联系welcome@wn.media.

    支付信息

    通过银行转账方式进行支付,请联系welcome@wn.media.

    退款政策

    大会开始前10个日历日前,您可请求退款。退款请联系[welcome@wn.media]。
    若在大会开始前10个日历日期间申请退款,我们将收取5%服务费。
    联系方式
    有疑问?请联系我们!

    您若有任何问题或付款问题请您随时和我们联系 welcome@wn.media
    ELENA SIDOROVA
    Sr. Partner & Sales Manager
    e-mail: elena@wn.media
    telegram: elenassidorova
    WeChat: elenassidorova
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    ANTONIO PASALIC
    Program Manager
    e-mail: antonio@wn.media
    skype: antoniopasalic
    WeChat: antoanto85
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